Therein lies the problem, a good game in the strict sense does not mean an endgame game. You will not manage the balancing act of combining an eSport endgame player base with the players who actually only want a real game with the value in the way and a lot of content there and this whole endgame endurance competition against everything and everyone does not really play a role. That does not mean that this new kind of game principle has no fans, but it is not the expected games from back then. Unfortunately, and this is confirmed again and again, it is precisely this type of engine that is the reason why our games of today can no longer keep up with the old, cool games of yesteryear and no longer fill and satisfy us as they once did.Īs long as the game itself is not the focus, the path of an RPG and the rest is then a minor matter, there is no improvement. In addition, and that is the real sticking point, the actual game is pushed into the background and a kind of eSport is aimed primarily at. It is important to hold a carrot in front of the players’ nose with a very specific built-in motor as the game principle and to have a kind of prestige and competition principle with them. The game therefore becomes an open world instead of a single player game with an online mode. So the values have been twisted over time. ![]() I would even say that it is primarily about the financial part and only secondarily about giving us a game. The intention to build this game is based on it. One would like to get something financial from this Diablo product in the end. My assessment of the situation is that Blizzard is trying to generate a good source of income as a company.
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